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Learned and Classical TSP Solvers for Interactive Pedagogy
Department: Computer Science
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Pocatello
Unknown to Unknown
Courtney Bodily
Idaho State University
Thesis
Yes
7/17/2026
digital
City: Pocatello
Master
This thesis studies the traveling salesman problem (TSP) through classical heuristics, reinforcement-learning-inspired metaheuristics, and learned neural solvers, with the long-term goal of integrating those methods into Redux, an interactive pedagogical system for NP-hard and NP-complete problems. The work compares nearest-neighbor, 2-opt multi-start, Ant-Q, graph neural network (GNN) solvers, and reinforcement learning (RL) policies. A major contribution is the redesign of an RL approach from constructive routing to local-search improvement over 2-opt actions. The thesis also examines behavior-cloning pretraining, sizematched retraining for learned models, runtime-quality tradeoffs, and visualization design for explaining solver behavior. An additional extension considers RL3, a variable-size candidatebased local-improvement policy, as a more practical learned target for Redux because it is better aligned with user-selected instances than fixed-size learned models. The broader goal is not simply to improve TSP solver performance, but to use TSP as an accessible optimization problem for showing how machine-learning-based solvers make decisions on complex combinatorial tasks. Keywords: TSP, NP-hard problems, NP-complete problems, reinforcement learning, graph neural networks, Ant-Q, 2-opt, visualization, Redux

Learned and Classical TSP Solvers for Interactive Pedagogy

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