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Virtual Reality Prework: Investigating Effects on Self-Efficacy, Simulation Effectiveness, and Prebriefing Practices
Department: Nursing
ResourceLengthWidthThickness
Paper000
Specimen Elements
Pocatello
Unknown to Unknown
Chelsea Lebo
Idaho State University
Dissertation
Yes
5/15/2026
digital
City: Pocatello
Doctorate
Purpose: The purpose of this study was to compare the impact of virtual reality (VR) and short answer prework on senior nursing students’ self-efficacy and their perceptions of overall simulation effectiveness. Background: Healthcare simulation standards emphasize structured, evidence-based prebriefing. To date, no research has examined the impact of VR as simulation prework on learner selfefficacy and simulation effectiveness. Methods: This study used a randomized-control pretest-posttest design. Participants included senior nursing students from a Bachelor of Science in Nursing program (n=72). Participants were randomly assigned to complete either VR prework (n = 37) or short answer question prework (n = 35) before an in-person high-fidelity simulation. Self-efficacy was measured using the Revised Clinical and Simulation General Self-Efficacy Scale (CSGSES) before and after prework completion. Simulation effectiveness was assessed using the Simulation Effectiveness ToolModified (SET-M) following the simulation experience. Data were analyzed using mixed-model ANOVA, independent samples t-tests, and Mann-Whitney U tests. Results: The sample was predominantly female (80.56%) and White (54.17%), with a mean age of 23.22 years. Most participants (76.39%) had prior healthcare experience, and 93.06% reported previous VR exposure. Randomization was effective with no significant between-group differences found. There were statistically significant results between group and time (p = 0.008) and a main effect of time (p < 0.001) on CSGSES scores. Both groups demonstrated significant xvi increases in self-efficacy from pre- to post-prework, with the VR group showing a larger gain (p < 0.001) compared to the short answer group (p = 0.002). A Mann-Whitney U test indicated that the VR prework group reported significantly higher debriefing scores than the short answer group (p = 0.039). Both the CSGSES and SET-M demonstrated excellent internal consistency reliability, with Cronbach's alpha values ranging from 0.80 to 0.95. Conclusion: Both prework modalities significantly enhanced self-efficacy, with VR producing larger gains and significantly higher perceived debriefing effectiveness. VR represents a viable, and potentially superior, alternative to traditional prework. Nurse educators should consider incorporating VR into multimodal simulation preparation strategies while future research can examine its impact on debriefing long-term effects. Keywords: prebriefing, virtual reality, prework, nursing simulation, self-efficacy

Virtual Reality Prework: Investigating Effects on Self-Efficacy, Simulation Effectiveness, and Prebriefing Practices

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