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The Effect of Highly Interactive Online Learning Objects on Student Learning
Department: Org Learning & Performance
ResourceLengthWidthThickness
Paper000
Specimen Elements
Pocatello
Unknown to Unknown
Eric Karl
Idaho State University
Dissertation
Yes
9/13/2016
digital
City: Pocatello
Doctorate
ABSTRACT This study investigated the effect of two different levels of student-content interactivity on three levels of learner capabilities. Additionally, this study investigated whether different levels of student-content interactivity promote learning at different rates. This study was a quantitative experimental research design consisting of an objective pretest/posttest measuring Remember student learning achievements, six lessons with assessments measuring Apply student learning achievements, and a cumulative assessment measuring Create student learning achievements. The participants were divided into two groups, the first exposed to learning objects with lower levels of interactivity and the second to learning objects exhibiting very high levels of interactivity. The results of this experiment determined that there were no statistically significant differences in students’ learning capabilities between the two levels of interactivity. Additionally, the results for each of these experiments yielded very small effect sizes. Therefore, the results indicated that higher levels of interactivity within an online learning object (which typically cost much more to develop) had very little influence on student assessment scores across the Remember, Apply, and Create levels of the revised Bloom’s taxonomy. This study did determine that there was a statistically significant difference in the rate in which students were able to learn and apply the basic principles of web design and development between the two modes of instruction. The results of this study indicated xii that it took the higher interactivity group of students an average of 5.52 hours longer to complete the six lessons than it took the lower interactivity group of students. The main implications of this research are that care should be taken by practitioners when they are considering using high levels of student-content interactivity in online learning objects. And because higher level interactivity features generally take more time and effort to develop, this research showed that practitioners can use lower levels of interactivity without adversely affecting student learning. Additionally, this research showed that providing high levels of interactivity actually can reduce the efficiency (as measured by the time to complete the lessons) of student learning.

The Effect of Highly Interactive Online Learning Objects on Student Learning

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